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NGUI 3 Support / Re: UICamera Input problem (affecting key navigation)
« on: March 27, 2017, 08:44:40 AM »
Im sorry, do you believe your answer is satisfactory?
im reporting something that does not work as expected.
and you only provide a workaround and say "as expected".
No, thats not as expected.
Even if i use your workaround, the keyboard input is being read like analog input, which means that in order for the focus to move to the next keynavigation the user has to keep the key pressed for like 2 seconds.
does this sounds "as expected" to you? is it ok for a commercial game to ask the user to press the keys for 2 seconds to navigate a menu?
as i told you before, i already have my menues working using
UICamera.controllerNavigationObject = Buttons[selectedbutton];
Im reporting this because i want to see Ngui improved, better each day, and really working "as expected"
im reporting something that does not work as expected.
and you only provide a workaround and say "as expected".
No, thats not as expected.
Even if i use your workaround, the keyboard input is being read like analog input, which means that in order for the focus to move to the next keynavigation the user has to keep the key pressed for like 2 seconds.
does this sounds "as expected" to you? is it ok for a commercial game to ask the user to press the keys for 2 seconds to navigate a menu?
as i told you before, i already have my menues working using
UICamera.controllerNavigationObject = Buttons[selectedbutton];
Im reporting this because i want to see Ngui improved, better each day, and really working "as expected"

