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Yes. It appears that I'm working in 2.6.4 version.
I have researched a bit more and It seems like I should be able to create a simillar result by using checkbox and Uibutton play animation. However I'm having some problems with the check animation box.
Just using checkbox causes the sprite I want to move to dissapear. But according to the explaination of the script here http://www.tasharen.com/?page_id=880 I'm supposedly able to change it into other events too.

So my question is really. How do I create an animation that I can choose from the check animation. It shows no examples

2
Thank you for the help. The problem I've encountered is that the script Uitoggle.cs doesn't exist.
I've searched the web for a source to download it or see it so that I can make my own. But I haven't found anything fruitful.

Is there another way to get the same result by using another kind of method?

3
HI. I'm in a small group of game developers curretnly working on our first title. I'm one of the artists for the game and have no experience with programming or unity or NGUI at all, but I have been assigned to make the menus for the game.
I'm trying to create a menu that looks like four buttons. Let's call the main directory buttons (1).
When you press on 1, a window (2) is supposed to glide out from under the start button and three smaller buttons (3) is supposed to slide down from under 2.
I've included a picture to better explain what I'm after.
When you press another of the buttons in the same row as 1, The same thing should happen to that button but the 2 and 3 buttons from the former button is supposed to glide back into their original positions so that only one 1 button has their 2 and 3 buttons out at any given time.

As I said I have no experience whatso ever in this so I would appreciate as simple solutions and answers as possible.
Thanks for any help possible

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