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Messages - dale.golby

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TNet 3 Support / TNObject send parameters
« on: May 07, 2014, 01:19:41 AM »
Was just wondering if there are limits to what you can send through the tno.Send() function, like are there things that you cannot send?

Asking because it did not like me trying to send through a gameObject, I was most likely doing something else wrong causing it issues, but I still get the feeling that it's not possible.

Thanks.

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TNet 3 Support / Re: Tnet Synchronization
« on: April 30, 2014, 10:44:35 PM »
Ahk then, I think I understand, I definitely have to play around with it more to get a better understanding that's for sure.
Thanks for the help :)

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TNet 3 Support / Tnet Synchronization
« on: April 30, 2014, 02:42:48 AM »
Hi I was hoping someone could help me out with syncing data across the network.
For the last couple of weeks I have been playing around with different ways of networking - Unity master server, photon cloud server, and now Tnet - with using the Unity Master Server I used OnSerializeNetworkView to stream out and read in Position/Rotation/and whole bunch of other variables across the network.

My Question is, does Tnet have a similar method to that using different naming conventions and have I just missed it along the way?

Any help in the matter would be greatly appreciated, thanks.
Dale.

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