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Messages - AxelF

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1
Hi,

I'm using NGUI 3.5.9 and implemented a scrollable are in my mobile app following your tutorial and examples. Basically it worked like a charm on every mobile device (iPhone, Android, WindPhone) I tested the app. But its broken on my iPad Air.
At first I thought I made a mistake implementing it but then I tested your example scenes and they did not worked either. As seen in the attached screenshot.
 
I can not reproduce the problem in Unity itself, no matter what resolution I'm trying. And, as said, the only device I'm getting the clipping error (without error messages) is the iPad Air. I have no other iPad's so I can not say if the problem persists on other pads.

Any ideas?

Regards, Axel

2
Wow, that is strange. If the parent GameObject of the slider (a UISprite) contains a Tween Scale component I can not set the value visually of the slider object. If I deactivate the Tween component it works. I have absolutely no explanation for this behavior. If the parent object is a panel the problem persists, so it's not UISprites fault.

3
Its a simple call of my my slider object like "slider.value = 1" in the Start() function of another GUI object. I guess the problem is somewhere in my code then. But it's good to know it should work at least.

4
Hi,

I'm a happy new NGUI customer and want to say a big "thank you" at first - it saves me a lot of time. However, now that I'm digging deeper into all its features I encountered my first problem: I'm setting the value of an UISlider object in my script and hoped it would update its appearance automatically afterwards (button position e.g.). Well - it's not working and I wonder why. Is it not enough to simply change the variable "value"? What else is needed so the slider updates itself correctly?

Thanks in advance for any help!

Regards, Axel

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