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Messages - EBailey

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NGUI 3 Support / Re: Keyboard of Windows Store
« on: June 01, 2014, 06:37:20 AM »
I used a Debug.Log statement and then ran the code on my Surface RT to verify that it does go into the code. 

That said, I did a sample test application to display the on-screen keyboard and it fails also when using TouchScreenKeyboard.Open("foo"), but does display if I use GUI.TextField, so I suspect the problem is on the Unity side.  I've posted to their forums and have not had any responses.

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NGUI 3 Support / Re: Keyboard of Windows Store
« on: May 31, 2014, 09:03:37 AM »
I've tried this with no luck.  Additionally, in UIInput::Update I added the check for the player type to make sure it went into the keyboard logic, and still it doesn't work. 

If I use a normal GUI.TextField, the keyboard will display.

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