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NGUI 3 Support / Re: NGUI UI Overlapping Problem
« on: June 06, 2014, 03:37:17 PM »
Hey so for the script you showed me I would attach that to the persistent UIRoot object or the individual prefabs?
One thing i'm actually confused about is whether onEnable/onDisable is called when gameobjects are active/inactive or when the individual component is enabled/disabled.
Thanks alot for the help so far!
One thing i'm actually confused about is whether onEnable/onDisable is called when gameobjects are active/inactive or when the individual component is enabled/disabled.
Thanks alot for the help so far!
