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NGUI 3 Support / Re: How can I avoid using a 1024x1024 atlas when my font file is twice as small?
« on: March 13, 2015, 12:48:38 PM »
I'm not Aren, but - not likely.
There is not going to be much disk space wasted. However you are going to deliver your app, the texture ought to end up being compressed on disk.
I think chances are also high that the graphics card of the device you are building for (e.g. iOS) only deals with textures which are a power of 2 in size (256x256, 1024x1024, etc).
However, if you aren't using Dynamic fonts then I think you might be able to put the font into an atlas along with other graphics.
There is not going to be much disk space wasted. However you are going to deliver your app, the texture ought to end up being compressed on disk.
I think chances are also high that the graphics card of the device you are building for (e.g. iOS) only deals with textures which are a power of 2 in size (256x256, 1024x1024, etc).
However, if you aren't using Dynamic fonts then I think you might be able to put the font into an atlas along with other graphics.

I'll try to clarify.