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Messages - RocketBunnyRob

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NGUI 3 Support / Stopping UIInput in scroll view
« on: September 04, 2014, 08:53:06 PM »
Hi,

I'm building an app that has a series of UIInputs in a row down the screen, like a questionnaire, and the user can swipe up and down (in a scrollview) to see all of the input fields.  The only problem I'm having is that the input fields get triggered when the user starts to swipe because they start their swipe touching an input field.

Is there a good way of getting around this problem? 

Thanks,

-Rob.

2
NGUI 3 Support / Re: Web Player and nGUI 3.7.1
« on: September 04, 2014, 05:47:26 PM »
Does anyone know what version of Unity after 4.5.2 DOES have a fix for this webplayer bug?  I can't seem to find a fix report anywhere...

Thanks,

-Rob.

3
NGUI 3 Support / Re: Web Player and nGUI 3.7.1
« on: September 03, 2014, 05:45:38 PM »
You are correct.  I'm running Unity 4.5.2 and I checked and it does it for their own 2D system too.  Guess I need to upgrade to get a fix.

Sorry for the false report.

Thanks,

-Rob.

4
NGUI 3 Support / Web Player and nGUI 3.7.1
« on: September 02, 2014, 09:16:58 PM »
Hi there,

I'm having something strange happen when I export a project with nGUI to the web player.  Everything seems to be offset to the left and all of the collisions for buttons are not correct.  I was wondering if anyone else is having this issue?  It is easily reproducible (at least for me) by just loading any of the example scenes and exporting to web player.

It is like all UI elements are drawn at an offset (horizontally) but all of the collision zones are in the correct places.


Thanks,

-Rob.
 

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