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TNet 3 Support / Re: UDP Lobby problems and some questions.
« on: October 10, 2014, 07:36:30 AM »
Thank you for your answers! I made an auth server using Tnet, by implementing custom packets.
Regarding answer #2:
Reading forums further, found out that using channels i can use a password to protect channel and get player number on that channel.
But can i limit player available spots for a channel ?
Some other questions:
Can i find out if a server is full ?
How can i get server list and adresses from lobby server ?
Also, what approach would you take in this case ?
Thanks again and i hope i didn't bother you with my questions!
Regarding answer #2:
Reading forums further, found out that using channels i can use a password to protect channel and get player number on that channel.
But can i limit player available spots for a channel ?
Some other questions:
Can i find out if a server is full ?
How can i get server list and adresses from lobby server ?
Also, what approach would you take in this case ?
Thanks again and i hope i didn't bother you with my questions!

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