1
NGUI 3 Support / Re: iOS compiler problem
« on: December 01, 2014, 10:57:33 PM »
Put your NGUI folder into Assets folder, not Assets/Plugins.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Well, that throws an error, probably though due to my lack of knowlege on events and listeners.. appreciate the help, will continue to dig into it and google some more..
There is no such setting via code. Have a look at Unity's TextureFormat enum. You need to specify the exact format. There is no "Automatic Truecolor". That's only in inspector.
Because your framerate is higher than 60 fps, and the device has to wait?
Conversely, you can increase the framerate to give the rendering priority over other activities such as touch input and accelerometer processing.
Yeah, always take the deep profiler's numbers with a huge grain of salt. I've explained it numerous times before. Think about it. Deep profiler adds a fixed amount of overhead to every function. So for example, say it adds 0.1 ms to every function call. Now say you have a function that takes 5 ms to execute, and is called once. You also have a function that takes 0.001 ms to execute, but is called 500 times. Let's do the math now:
(5 ms + 0.1 ms) * 1 = 5.1 ms for the big function
(0.001 ms + 0.1 ms) * 500 = 50.5 ms for the small functions.
See the problem?
Are you doing this with deep profile enabled? They are simple null checks.
