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Messages - rotasoft

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NGUI 3 Support / Re: How to create atlas with correct transparency
« on: October 20, 2014, 02:52:18 AM »
As you seen there is not any transparency at atlas texture. But at scene, it has a little transparency. All parents has alpha value 1. Why these atlas sprites have a little transparency at scene? If I change shader to diffuse or another shader transparency will be lost. But at this point edges and other transparent parts seen as black, not transparent.

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NGUI 3 Support / Re: How to create atlas with correct transparency
« on: October 17, 2014, 09:45:50 AM »
I have attached atlas texture and atlas settings' screenshots.

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NGUI 3 Support / Re: How to create atlas with correct transparency
« on: October 17, 2014, 06:14:16 AM »
What is PMA shader? My textures has no transparency at image body. Only background is transparent. To add texture to the atlas, I am selecting texture and using atlas maker of NGUI, adding to the atlas. I opened atlas texture to see it has transparency or not, I had seen that atlas image has no transparency. Atlas material shader cause this incorrect transparency. If I use diffuse shader, it will show transparency correct except corners and background because this shader doesn't support transparency. How I can I achieve images body with correct transparency and background and corners with transparency (my original texture is as this)

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NGUI 3 Support / How to create atlas with correct transparency
« on: October 17, 2014, 04:08:24 AM »
Hi, we want to use button in our atlas with correct transparency. I want to say that, image has transparency only at corners, not at image body. But after adding it to atlas, a little transparency added to image body. We don't want this. Atlas uses Unlit/Transparent colored. We tried some other shaders with no success. How can we show images with correct transparency? Thanks.

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