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NGUI 3 Support / Re: How the UISprite to gray?
« on: November 26, 2014, 08:06:12 AM »Look at the standard NGUI shaders, notice the postfixes like " 1" and " 2" in shader names, check the code that handles NGUI materials. As clipping is done through shaders, you must prepare clipping compatible duplicates of any custom shader you use in UI, and name them in the same way so that NGUI can find them.
I'm not sure I understand why would you want to use custom shaders at all, though. What's wrong with using standard vertex color driven coloration from NGUI tools?
Can you tell me where to use NGUI tools? Thank you very much
