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Misc Archive / Re: Integrating aspects of uGUI further down the line?
« on: August 18, 2014, 01:16:06 PM »
Hey,
Thanks for the response, like you say I guess see how things go.
This all started because I was talking to a friend about gui libraries as he is wanting to look into gui for his project but has not used anything before. I recommended nGUI having used it and not really looked at uGUI (have done since that conversation), and he was saying that there is no point picking up and learning nGUI given that uGUI seems to be superceding it, and its free. I kinda agreed with his points but given that there are some features nGUI has that uGUI doesnt and vice versa I just wanted to know if you were planning on still keeping nGUI competitive or if you are basically looking to retire it or reduce your maintenance by refactoring some of your code to use uGUI so it becomes less work to manage etc.
Thanks for the response, like you say I guess see how things go.
This all started because I was talking to a friend about gui libraries as he is wanting to look into gui for his project but has not used anything before. I recommended nGUI having used it and not really looked at uGUI (have done since that conversation), and he was saying that there is no point picking up and learning nGUI given that uGUI seems to be superceding it, and its free. I kinda agreed with his points but given that there are some features nGUI has that uGUI doesnt and vice versa I just wanted to know if you were planning on still keeping nGUI competitive or if you are basically looking to retire it or reduce your maintenance by refactoring some of your code to use uGUI so it becomes less work to manage etc.

