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Messages - rtumelty

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NGUI 3 Support / Re: Keyboard issues on Android 5.0
« on: February 03, 2015, 07:18:02 AM »
Hi, so TouchScreenKeyboard.Open works exactly as one would expect. I disabled the UIInput script in the scene and implemented a new solution using TouchScreenKeyboard. If you get a chance though that bug is worth looking into - I'd love to know if it's a recurring issue on those devices!

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NGUI 3 Support / Re: Keyboard issues on Android 5.0
« on: January 28, 2015, 06:05:28 AM »
I'll give that a shot and let you know what happens. Cheers!

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NGUI 3 Support / Re: Keyboard issues on Android 5.0
« on: January 27, 2015, 01:41:00 PM »
Thanks for the reply, unfortunately the solution provided does not solve my issue.

The issue is that the native keyboard does not receive user input. Whenever the user taps on the keyboard, the event passes through the native keyboard and registers with the game engine. Oddly, if the user touches a part of the screen that is not occupied by the keyboard, the keyboard remains open. This is the opposite of the expected behaviour, observed on other Android and iOS devices.

I have included a link to an example APK demonstrating the issue, if you have access to a test device running Android 5.0. As mentioned previously, this bug  has been produced on the Nexus 5 and 6 - I am unaware if other Android devices running 5.0 also experience this.

https://drive.google.com/open?id=0B8YcVqmsn74XME1sTnNMQlFJdGc&authuser=0

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NGUI 3 Support / Keyboard issues on Android 5.0
« on: January 19, 2015, 02:00:46 PM »
Hi,

A project I am working on is built using NGUI for its interface. We have been experiencing an issue with the Native keyboard on devices running Lollipop (Android 5.0), specifically the Nexus 5 and 6.

When interacting with a text field all devices (Android or iOS), the native keyboard appears as intended. However on the Nexus devices, when the user tries to type on the keyboard, the events seem to pass through the keyboard to Unity. This causes the keyboard to close, making user input impossible. 

I have searched for others with this issue, and hopefully a solution,  but all I could find was a post on the Unity Answers forum. The poster received no response, but is also using NGUI and having the same issue with Android 5.0.

I hope you can help me resolve this issue. I am running Unity 4.6.0b20 and using NGUI version 3.7.7.

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