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Messages - i_am_kisly

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1
NGUI 3 Documentation / Re: UISprite
« on: May 14, 2016, 08:09:54 AM »
Hello
For me it was somewhat surprising that UISprite.spriteName is case-sensitive. While the search is not case-sensitive in the Atlas window. To understand this it took me a couple of hours (after all the documentation on this is not a word). Please correct or documentation or UISprite.spriteName.set.

2
NGUI 3 Support / Re: drag and drop problem
« on: May 08, 2016, 07:06:59 PM »
when I put a check to "clone on drag" I can not move the object to another container.

https://youtu.be/L5RhGckXM5o

I still do not understand why the sprite is shifted relative to the cursor. This is also seen in the video.

3
NGUI 3 Support / drag and drop problem
« on: May 07, 2016, 06:30:18 PM »
Hi, I have a question about №11 example. If I replace the container in a grid on the table, when you drag an item he is always in the last cell of the table. This is the first problem.
The second problem is that when I repeat the example with my Asset, the position of movable object does not coincide with the position of the cursor (mouse).
I will appreciate if I prompt solutions to these problems.

4
NGUI 3 Support / Re: TP Import Atlas Bug
« on: April 13, 2016, 02:27:34 PM »
I do not know how it works. I downloaded unitypackage from github. Then texsturepatsker -> process to sprite. And it worked. Mystic.

5
NGUI 3 Support / TP Import Atlas Bug
« on: April 12, 2016, 03:54:26 PM »
Good afternoon, I have a problem with the import of texture atlases. Despite the correct coordinates, the frames are shifted (offset is not correct). For example (gui of popular Korean games), I put my atlas and its description in TXT format. Screenshots of the problem below.

atlas - https://dropmefiles.com/YZufd (The files are available within 14 days from 13/04/2016.)

To reproduce the problem, I took a different frame size, aspect ratio and 512x512 square filled them.
(clickable links)


How do I fix this problem?
PS // If you import as standard Multiple Atlas frames that are recognized correctly.

6
NGUI 3 Support / Re: ngui sortable table?
« on: May 07, 2015, 01:29:08 PM »
All this is fine, but will not help if I want to sort the "name" or "color".

7
NGUI 3 Support / ngui sortable table?
« on: May 03, 2015, 05:39:10 PM »
Hi! Does the implementation of ngui sortable table? Something similar to StringGrid Delphi.

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