Hello,
I've updated NGUI for my older game because of porting it to WP8 (the old version didn't work). I've updated NGUI to the latest version and using the version of Unity 4.6 RC2 Beta.
The problem is that "if(UICamera.hoveredObject == null)" doesn't work. When i debugged, to show which object is actually hovered when I click, it's always UI Root if I don't click any NGUI button.
I've worked around this by changing it to if(UICamera.hoveredObject == uiRoot) and it works now. But I wonder if this is the intended behaviour?
Thanks