Author Topic: Error On Adding Unity Mesh into NGUI  (Read 2998 times)

amirivala

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Error On Adding Unity Mesh into NGUI
« on: October 23, 2014, 12:13:00 PM »
Hi, i have to add some Mesh into my NGUI project, and I'm getting this error:

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
UnityEditor.HostView:OnGUI()

can you please help me what should i do to get rid of this error?

ArenMook

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Re: Error On Adding Unity Mesh into NGUI
« Reply #1 on: October 23, 2014, 03:43:11 PM »
Meshes can't be a part of the UI hierarchy.