Build OS - OS X yosemite
Unity Version 4.6.1 P3
building to nexus 7
Minimum Api Level 16 (tried 14 & 13)
NGUI version 3.7.8
got reports from my producer that android version game would crash on enter high score screen, after tapping finish and on screen keyboard app would lockup. Oddly Admob adds would continue to run and change but unity was dead.
So trying to fix this tonight i am now using your Example -12 scene unchanged and i get the exact same result.
logical upon crash after clicking in the chat window type something and clicking finished , using example - 12
W/dalvikvm(19992): VFY: unable to resolve static method 6286: Lcom/androidnative/billing/core/BillingManager;.GetInstance ()Lcom/androidnative/billing/core/BillingManager;
D/dalvikvm(19992): VFY: replacing opcode 0x71 at 0x0000
I/dalvikvm(19992): Could not find method com.androidnative.billing.core.BillingManager.GetInstance, referenced from method com.androidnative.AndroidNativeBridge.subscribe
W/dalvikvm(19992): VFY: unable to resolve static method 6286: Lcom/androidnative/billing/core/BillingManager;.GetInstance ()Lcom/androidnative/billing/core/BillingManager;
D/dalvikvm(19992): VFY: replacing opcode 0x71 at 0x0000
D/dalvikvm(19992): Trying to load lib /data/app-lib/com.buzinga.Bubbions-1/libmain.so 0x41e74140
D/dalvikvm(19992): Added shared lib /data/app-lib/com.buzinga.Bubbions-1/libmain.so 0x41e74140
I/Unity (19992): gles_mode = 0 (integer)
I/Unity (19992): splash_mode = 0 (integer)
I/Unity (19992): hide_status_bar = True (bool)
I/Unity (19992): useObb = False (bool)
I/Unity (19992): development_player = True (bool)
D/Unity (19992): surfaces: attach glview
I/Unity (19992): onResume
D/libEGL (19992): loaded /system/lib/egl/libEGL_tegra.so
D/libEGL (19992): loaded /system/lib/egl/libGLESv1_CM_tegra.so
D/libEGL (19992): loaded /system/lib/egl/libGLESv2_tegra.so
D/OpenGLRenderer(19992): Enabling debug mode 0
D/Unity (19992): [EGL] Attaching window 0x5a397620
I/Unity (19992): windowFocusChanged: true
D/Unity (19992): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 974mb
I/ActivityManager( 430): Displayed com.buzinga.Bubbions/com.androidnative.AndroidNativeBridge: +383ms
D/Unity (19992): [SHA1] <REMOVED> 16357421 bytes ~ lib/armeabi-v7a/libunity.so
D/Unity (19992): [SHA1] <REMOVED> 17885068 bytes ~ lib/x86/libunity.so
D/Unity (19992): Mono path[0] = '/data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed'
D/Unity (19992): Mono config path = 'assets/bin/Data/Managed'
D/Unity (19992): PlayerConnection initialized from /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data (debug = 0)
D/Unity (19992): PlayerConnection initialized network socket : 0.0.0.0 55130
D/Unity (19992): PlayerConnection initialized unix socket : Unity-com.buzinga.Bubbions
D/Unity (19992): Multi-casting "[IP] 192.168.0.32 [Port] 55130 [Flags] 2 [Guid] 1563155655 [EditorId] 2879974816 [Version] 1048832 [Id] AndroidPlayer(asus_Nexus_7@192.168.0.32) [Debug] 0" to [225.0.0.222:54997]...
D/Unity (19992): InitializeMonoFromMain OK (64e1aee0)
D/Unity (19992): PlayerConnection already initialized - listening to [192.168.0.32:55130]
D/Unity (19992): PlayerInitEngineNoGraphics OK
D/Unity (19992): [EGL] Request: ES3 RGB24 888 24/8
E/Unity (19992): [EGL] No suitable configuration found that matches the minimum critera.
E/Unity (19992):
E/Unity (19992): (Filename: PlatformDependent/AndroidPlayer/Source/UnityEGLConfig.cpp Line: 203)
E/Unity (19992):
D/Unity (19992): [EGL] Request: ES2 RGB24 888 24/8
D/Unity (19992): [EGL] Selected: ES2 RGB24 888 16NLZ/8
D/Unity (19992): Renderer: NVIDIA Tegra 3
D/Unity (19992): Vendor: NVIDIA Corporation
D/Unity (19992): Version: OpenGL ES 2.0 14.01003
D/Unity (19992): GL_OES_rgb8_rgba8 GL_OES_EGL_sync GL_OES_fbo_render_mipmap GL_NV_depth_nonlinear GL_NV_draw_path GL_NV_texture_npot_2D_mipmap GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_vertex_half_float GL_OES_mapbuffer GL_NV_draw_buffers GL_NV_multiview_draw_buffers GL_EXT_Cg_shader GL_EXT_packed_float GL_OES_texture_half_float GL_EXT_texture_array GL_OES_compressed_ETC1_RGB8_texture GL_EXT_texture_compression_latc GL_NV_texture_compression_latc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_NV_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_NV_get_tex_image GL_NV_read_buffer GL_NV_shader_framebuffer_fetch GL_NV_copy_image GL_NV_fbo_color_attachments GL_EXT_bgra GL_EXT_texture_format_BGRA8888 GL_EXT_unpack_subimage GL_NV_pack_subimage GL_NV_texture_compression_s3tc_update GL_NV_read_depth GL_NV_read_stencil GL_NV_uniform_buffer_object GL_EXT_robustness GL_OES_standard_derivatives GL_NV_EGL_stream_consumer_external GL_NV_3dvision_settings GL_EXT_debug_marker GL_EXT_debug_label GL_NV_
D/Unity (19992): coverage_sample GL_EXT_occlusion_query_boolean GL_NV_timer_query
D/Unity (19992): Creating OpenGLES2.0 graphics device
D/Unity (19992): InitializeGfxDevice OK
D/Unity (19992): Initialize engine version: 4.6.1p3 (6cb5fa1a7cac)
W/libc (19992): pthread_create sched_setscheduler call failed: Operation not permitted
D/Unity (19992): Begin MonoManager ReloadAssembly
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
D/Unity (19992): Loading /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
D/Unity (19992): Loading /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
D/Unity (19992): Loading /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
D/Unity (19992): Loading /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
D/Unity (19992): Loading /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/IFacebook.dll (this message is harmless)
D/Unity (19992): Loading /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/IFacebook.dll into Unity Child Domain
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/GoogleAdsWP8.dll (this message is harmless)
D/Unity (19992): Loading /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/GoogleAdsWP8.dll into Unity Child Domain
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)
D/Unity (19992): Loading /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/UnityEngine.Cloud.Analytics.dll (this message is harmless)
D/Unity (19992): Loading /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/UnityEngine.Cloud.Analytics.dll into Unity Child Domain
D/Unity (19992): - Completed reload, in 0.204 seconds
D/Unity (19992): PlayerInitEngineGraphics OK
D/Unity (19992): Found 16 native sensors
D/Unity (19992): Sensor : Accelerometer ( 1) ; 0.039227 / 0.00s ; MPL Accelerometer / Invensense
D/Unity (19992): Sensor : Accelerometer ( 1) ; 0.039227 / 0.00s ; MPL Accelerometer / Invensense
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/System.Xml.dll (this message is harmless)
W/SensorService( 430): sensor 00000002 already enabled in connection 0x70140840 (ignoring)
D/Unity (19992): Sensor : Accelerometer ( 1) ; 0.039227 / 0.00s ; MPL Accelerometer / Invensense
D/Unity (19992): Platform assembly: /data/app/com.buzinga.Bubbions-1.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
I/Unity (19992): setScreenSize: -1x-1 (1280x736 / 1280x736)
I/Unity (19992): setScreenSize: keeping layout size 1280x736
D/dalvikvm(19992): GC_CONCURRENT freed 288K, 5% free 7615K/7972K, paused 5ms+2ms, total 34ms
I/LatinIME( 665): Starting input. Cursor position = 0,0
I/Unity (19992): windowFocusChanged: false
I/LatinIME:LogUtils( 665): Dictionary info: dictionary = UserHistoryDictionary.en_GB ; version = 1395668414 ; date = 1421442814
I/LatinIME:LogUtils( 665): Dictionary info: dictionary = PersonalizationDictionary.en_GB ; version = 1421427454 ; date = 1421442814
I/LatinIME:LogUtils( 665): Dictionary info: dictionary = PersonalizationDictionary.en_GB ; version = 1421427454 ; date = 1421442814
D/dalvikvm( 665): GC_FOR_ALLOC freed 2506K, 25% free 8655K/11452K, paused 25ms, total 25ms
I/dalvikvm-heap( 665): Grow heap (frag case) to 10.638MB for 2160656-byte allocation
D/dalvikvm( 665): GC_FOR_ALLOC freed 1K, 21% free 10763K/13564K, paused 23ms, total 23ms
I/LatinIME:LogUtils( 665): Dictionary info: dictionary = PersonalizationDictionary.en_GB ; version = 1421427454 ; date = 1421442814
I/LatinIME:LogUtils( 665): Dictionary info: dictionary = contacts.en_GB ; version = 1395668414 ; date = 1395668414
D/dalvikvm( 665): GC_CONCURRENT freed 14K, 21% free 10756K/13564K, paused 2ms+3ms, total 34ms
I/LatinIME:LogUtils( 665): Dictionary info: dictionary = contacts.en_GB ; version = 1395668414 ; date = 1395668414
W/IInputConnectionWrapper(19992): endBatchEdit on inactive InputConnection
I/Unity (19992): windowFocusChanged: true