Hi,
I'm currently making a multi-player game for PS4 that supports 2-8 players via LAN and WAN. However, when joining a host that does not support UPnP the game would crash and exit game. I discovered that it crashed at GetAllNetworkInterfaces() function in TNTools.cs. I cannot see any debug information, so I'm not sure what the error is caused from. This error specifically occurs when the client(PS4 Devkit) is using a different ISP to join a game, but the Host is using an ISP that does not support UPnP.
Thanks,
Pathompong Nakpathom