Hi !
We have some issues testing the sample scenes on ios devices :
- We start tne demo menu on an Android tablet, a PC, a iPhone 5C ios7 and an iPad 4 ios7.
- We create a local server on all 4 devices.
- PC and Android saw there 2 servers. But ios devices didn't shown any servers even theirs. No list was displayed.
- If I enter the local address of the iphone or ipad on the PC i'm able to connect and play. and vice versa.
We are using a local wifi network only, no 3G.
I displayed all logs of TNET on screen but found no errors.
I used RemoteBrain to debug the scene remotly as well.
XCode gave no errors neither.
I displayed the TNLobbyClient.knownServers.list.size on Update(), but it's stayed at 0.
So the only thing not working on ios seems to be the server discovery feature ?
Have you experienced this ? What could be wrong with ios ?
Thank you for your help !