When creating a network instance of my game on PC or Android, it is discovered by all devices. Howveer, the same code run on OSX and iOS is undiscoverable by non-Apple devices. That is, a network game started on Mac or iPad can be seen by the Mac/iPad, but not Windows or Android.
Is there some setting needed to enable server visibility on Apple things?
Also ending the Host caused a crash on iOS saying something like unsafe thread closure and to use some other means to terminate a thread.