Author Topic: background panel dissapears when transparent soft clip shader used?  (Read 8670 times)

pretender

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everything is working great except this thing. background panel dissapears when i use unlit/transparent soft clip shader.
without it also works but not as smoothly with this shader, but with this shader background dissapears (even when only background panel is made, no other elements)

what to do? i used sliced sprite as background.

PhilipC

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Re: background panel dissapears when transparent soft clip shader used?
« Reply #1 on: August 30, 2012, 11:51:43 AM »
Seems like you might be emulating something which doesnt support shaders. Can you tell us what type of device your trying to run this on?

pretender

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Re: background panel dissapears when transparent soft clip shader used?
« Reply #2 on: August 30, 2012, 11:58:04 AM »
i am running this on intel integrated graphics, i know it is capable in running these sorts of things since examples work just fine

ArenMook

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Re: background panel dissapears when transparent soft clip shader used?
« Reply #3 on: August 30, 2012, 04:39:25 PM »
A pic would be helpful to understand what you're doing.

pretender

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Re: background panel dissapears when transparent soft clip shader used?
« Reply #4 on: August 31, 2012, 04:24:02 AM »
everything looks good until i place unlit/transparent soft clip shader on the background. then it dissapears, in the scene view i see that in the same place but not visible.

i have this setup

UI Root (2D)
---Camera
-----Anchor
--------Panel
--------Background (this dissapears)
-----------DragPanel
--------------Grid
-----------------Elements