Hi,
I am new to Unity and NGUI but figured out quite a bit in the last few days. However I am struggling with the following scenario:
I have a Prefab with a Box Collider, RigidBody and UIDragDropItem setup, that I can move around the scene and drop on the UIDragDropContainer(also with a Box Collider).
Now, there are several of these UIDragDropContainers and I am trying to highlight the one currently beneath the object that is moving.
It looks like with the UIDragDropItem on the prefab, the OnTriggerEnter/OnCollisionEnter is not working. I understand that NGUI detects collisions with Raycasting, so do I need to enable Unity's Main Camera (currently deleted) for OnTrigger/OnCollision events to work?
Any help is much appreciated.
Thanks.