There's a tick-box in the Widget settings, Collder - auto adjust to match. This scales the box collider to fit the sprite or widget dimensions. If you look at the UI in the Editor (double click UI root to centre on it) you can see the box colliders in green as you edit them too, so you can make them any size that suits and see how large they are in the interface. eg. I'll make the boxes bigger for labels on a touch screen. As a final note, the proportions of the collider are in UI pixels. If your UI is set to 1920x1080, say, then a collider of dimensions 100x100 will be about one tenth the screen height.