Hi everyone!
Just started evaluating NGUI, and am hitting something that isn't a roadblock for now but will probably be down the line if we have to replace fonts. Sorry if this has been brought up before.
I've exported a font from GlyphDesigner, and created a Font Atlas in Unity. However, I wanted to resize the font texture, and decided to recreate the font atlas, hitting "Replace the Font" to re-render the texture to the main Atlas. This caused all existing labels that used the font to look illegible due to badly-mapped fonts, and I couldn't fix it without replacing every label. Is there a way to replace fonts without having to replace every label that uses them?
Thanks!
Jay