Author Topic: request: generic UIEventListener  (Read 2741 times)

mindlube

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request: generic UIEventListener
« on: December 25, 2012, 02:07:16 PM »
I dont know if this is possible - it's certainly beyond my C# skills. It would be great to be able to do a generic event listener. This would save a lot of gameobject.GetComponent<T>() lookups in all my event listeners.

UIEventListener.Get<T>( T ).onDrag = MyOnDrag;
...
public void MyOnDrag( T obj, Vector2 delta)
{
}
And so on for the others in UIEventListener

ArenMook

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Re: request: generic UIEventListener
« Reply #1 on: December 25, 2012, 04:39:04 PM »
You mean like UICamera.genericEventHandler? That object (if set) receives a copy of all your events.