Author Topic: manual creation of atlas  (Read 3697 times)

PapaWhiskey

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manual creation of atlas
« on: January 08, 2013, 12:06:23 PM »
we have been using texture packer pro, so we already have atlases and text files as well as fonts from hiero...i found one post in the forums that explained how to create an atlas using externally generated files...however if i do that, and then follow something like the "basic usage" video...i do not get a drop down of the list of sprites in the atlas...instead a window pops up to pick the sprite...i also can not get the TP Import field to actually fill out with anything. Is there a better way to manually create an atlas?

PapaWhiskey

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Re: manual creation of atlas
« Reply #1 on: January 08, 2013, 01:41:36 PM »
additionally the font i created manually does not render correctly, or is not sorted correctly (different atlases)...all the text has black background instead of blending with the button it's rendering on...additionally everything from my manually created atlas files and font files are very very dark...as if they're expecting lighting...

BeShifty

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Re: manual creation of atlas
« Reply #2 on: January 08, 2013, 01:45:50 PM »
additionally the font i created manually does not render correctly, or is not sorted correctly (different atlases)...all the text has black background instead of blending with the button it's rendering on...additionally everything from my manually created atlas files and font files are very very dark...as if they're expecting lighting...

Make sure that you're using the "Unlit/Transparent Colored" shader for your atlas material

PapaWhiskey

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Re: manual creation of atlas
« Reply #3 on: January 08, 2013, 01:46:52 PM »
yup...i was just coming back to edit the post and say "doh!!! forgot to change shader"