Hi
I'm trying to make a UI that lets a user select a particular move from a repertoire. I'm rendering a version of the character making the move with a third camera and trying to display it on the GUI. However the animation always appears behind the GUI.
I read an earlier post where you suggest setting the Z coordinate of the UITexture that is rendering the animation - but I don't seem to be able to do this - it keeps reverting to 1.
What am I missing?!?
Mike