Hello,
Taping multiple fingers at the same time on a UIInput field causes the device to crash. Using Latest NGUI 3.6.6 with an empty project using Unity 4.5.1f3.
I attached an image of the crash from XCode. It looks like the crash is somewhere in the UIInput.Update().
I need a fix for this, going to release soon.
Thank you!
Update:
Managed to get this out of XCode:
NullReferenceException: A null value was found where an object instance was required.
at UIInput.Update () [0x00026] in /Users/Shared/AlterActive/NGUI366/Assets/NGUI/Scripts/UI/UIInput.cs:542
Update:
Changed
From: if (!mKeyboard.active) return;
To: if (mKeyboard != null && !mKeyboard.active) return;
Problem apparently fixed
I love using NGUI btw