I want PVR to compress it In iPad3 it's crazy not to compress, particularly because with proper padding you really can't tell the difference between PVRTC and RGBA32 in a 10 inch screen (gradients are still an issue).Just tested compressing a texture in Unity 4.0, and Unity automatically stretches it in iOS (I guess no more auto conversion to RGBA32). The problem is that NGUI doesn't know how to handle this, and all sprites get chopped. A "Force Square" field would really be handy in these cases.