Hi and thanks for your answer.
I don't understand how you are going about to accomplishing it
I thought I was copying your drag & drop example. I reckon I tried to understand that example before going in and modify the scripts. I thought I had attached all the scripts in the correct "places". I have a UITable script, A DragDropContainer, A DragDropRoot, A DragDropItem and a DragDrop Surface. But in my build, things just did not run as smooth as I hoped for. And I wanted to ask if you could see something obvious was wrong with the setup.
But I got rid of all scripts, and did it with Playmaker. Your UICamera sends events that playmaker picks up, and that works great.
Could you help me understand how to make sure that the "grabbed" sprite follows the mouse cursor when moving around screen? My scaling style is set to Fixedsize and manual height is 800.
What is the math behind making sure the sprite "sticks" to the cursor. Now the sprite has a growing offset when moving the mouse. I have seen others asking for the same thing, but I am stupid.
Cheers,
Tor M