Hi Guys,
I've been using NGUI for a while now and it makes my life a lot eaiser. However, I have never really managed to find a work pipeline that gives me consistently crisp fonts.
- I check the positions of all the items in the hierarchy and make sure there are only rounded numbers.
- I check the scale of the items in the hierarchy and make sure there are only round numbers
- I assign both a unique Z axis and a unique "depth" value to the label.
- I use a single Atlas on the scene, other than the font atlas ofcourse.
I can have everything set up perfectly, then some change somewhere (eg the addition of a new font) will completely mess up the rendering of the fonts on the screen.
Is there some kind of a step by step to-do list that will explain what I have to look out for when using fonts?
The problem I have at the moment is that the atlas used for the labels background is different from the fonts atlas, am I supposed to be adding the font map to the main atlas?