Author Topic: TNetServer host  (Read 5312 times)

Noi14

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TNetServer host
« on: January 30, 2014, 04:57:10 AM »
Hello,
I'm using TNet for an app in unity. So now I want to put my Tnetserver on my dedicated server in order to do multiplayer version of the game. When I put my TnetServer online I don't understan how to prevennt other apps to connect in that server. I want to prevent that anyone can connect to it. Maybe I think I need authentication in order to connect.

ArenMook

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Re: TNetServer host
« Reply #1 on: January 30, 2014, 04:56:57 PM »
Give it a unique version number in TNet.Player. That would be the easiest thing to do. If the client's and server's version numbers don't match, TNet aborts the connection right away.

Noi14

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Re: TNetServer host
« Reply #2 on: January 31, 2014, 05:50:16 AM »
Thank for your fast reply.
Is there a tutorial for this?
I'm new with unity and TNet and I don't understand how to do

ArenMook

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Re: TNetServer host
« Reply #3 on: February 01, 2014, 07:02:24 PM »
Just open TNPlayer.cs and modify the version number. You'll need to recompile the server afterwards.