Are you talking about the fact that EventDelegates no longer take parameter that's a reference to the GameObject or UIWidget that generated an event?
I'm assuming the goal was to not have to make a dozen different callback types each with different method signatures. Instead of sending, say, a UIInput as the first parameter to the callback, you just read the static variable UIInput.current.
ArenMook posted a video recently demonstrating upcoming support for callback arguments set via the inspector, which is
arguably (pun intended) more interesting and useful. You can also always set a first "sender" argument to the widget dispatching the event if polling a static variable really rubs you the wrong way.
If that's not what you meant, then... uh... Nevermind.
