I am using NGUI 3.5.9.
It seems that i got this problem after I update NGUI to 3.5.9 this morning.
originally, I have this animated sprite set as a specific size and UIAnimatedSprite script will swap the image according to the original UISprite size. However, now it got resized when UIAnimatedSprite is enabled.
I tried to have it at maximum sprite size and resize the GameObject scale instead. But it seems to reset the GameObject to the scale of 1 everytime.
Is there any solution to this?
Thanks!
