Hi, brief question if I may:
We have a situation where we need to save relationships between objects and need to do so using our own save framework (we cannot rely on TNet). Therefor we need control over the uids we hand objects, and we need to rely on them being the same each time the saved game is started.
Are there any drawbacks to assigning tno ids by hand? An alternative is to separate the save ids and network ideas, but that would leave us with two ids for each object which is not ideal.
Thanks in advance!