Author Topic: HUD 2 camera system transparency question  (Read 2667 times)

honohanf

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HUD 2 camera system transparency question
« on: May 12, 2014, 11:38:14 AM »
Really basic question here that I could not find an answer to via search:

With the two camera setup, does transparency on the ngui sprite and camera affect the rendering of the main scene camera?

What I mean is, because the cameras are separate entities, is the transparency applied to the rendered frame (pixel level) or does it affect the rendering on a fragment level?

I'm trying to get my game to run on early devices, and I thought that I'd have to use square buttons but circular ones don't seem to affect rendering time in the editor at all.

ArenMook

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Re: HUD 2 camera system transparency question
« Reply #1 on: May 13, 2014, 08:19:13 AM »
Yes, but it's not something you will notice even if you try to measure it.

honohanf

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Re: HUD 2 camera system transparency question
« Reply #2 on: May 13, 2014, 12:51:09 PM »
Sweet, Thanks!