Hi, when I use the following code to alter renderQueue for particles and Enable it, most UISprites/UITextures/UIlabel disappear(include the particles), only a small part of them left on screen
It exists only on android (iOS is ok)
I am so Confused...
using UnityEngine;
using System.Collections;
public class RenderQueueModifier : MonoBehaviour
{
public enum RenderType
{
FRONT,
BACK
}
public UIWidget m_target = null;
public RenderType m_type = RenderType.FRONT;
Renderer[] _renderers;
int _lastQueue = 0;
void Start ()
{
_renderers = GetComponentsInChildren<Renderer>();
}
void FixedUpdate() {
if( m_target == null || m_target.drawCall == null )
return;
int queue = m_target.drawCall.renderQueue;
queue += m_type == RenderType.FRONT ? 1 : -1;
if( _lastQueue != queue )
{
_lastQueue = queue;
foreach( Renderer r in _renderers )
{
r.material.renderQueue = _lastQueue;
}
}
}
}