Author Topic: Atlas Switching / generation  (Read 3721 times)

briangibson

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Atlas Switching / generation
« on: August 04, 2014, 03:00:50 PM »
Hey there- I've designed my atlas / interface at 2048x1536, designed to be pixel perfect. is there an easy way to halve the resolution / atlas dimensions for non-retina displays and retaining pixel perfect sizing, or do i need to actually re-generate an atlas? I understand the concept of using a 'reference' atlas and swapping the uiatlas there, but this question is more about if there is a quick way of regenerating the atlas itself.

ArenMook

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Re: Atlas Switching / generation
« Reply #1 on: August 05, 2014, 12:26:47 PM »
There is no built-in way to shrink an atlas texture in NGUI, no. You would need to provide a new set of source texures, each with reduced dimensions.

beermoney

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Re: Atlas Switching / generation
« Reply #2 on: August 06, 2014, 01:01:26 AM »
I've used faststone re-sizer to batch export my ui sprites, http://www.faststone.org/index.htm, works well