I have a central UI sprite that has a transparent center set up with borders for nine slicing.
Around that I have 4 solid UI Sprites that are anchored to the UI root and to the central UI sprite to fill the screen.
What I want to do is have an animated "modal tutorial" effect where the central gap can be animated to show different areas I wish to highlight.
I have all of the UI Sprites in a UI panel, and the alpha controlled there.
The problem I have is sometimes the movements are not perfectly in sync, and sometimes I see gaps, and sometimes overlaps that are better shown in the attached image.
Is there a way I can synchronise the Anchor onUpdates not to show this?