I have 2 large UISprites, one has higher depth than the other. I have a texture, which is downloaded through WWW in realtime.
I want to place the texture in between 2 UISprites (i.e., UISprite1 overlaps the texture, and the texture overlaps UISprite2). Any way to edit the depth of a mesh renderer (if I put the texture in Quad) in between 2 UISprites, or put the texture into UISprite in runtime?
Thanks.