UICamera.current is only valid during NGUI's event callbacks such as OnClick, OnPress, etc. You shouldn't send a Vector2 position via an RFC, as network states of each player's objects may differ quite a bit. Instead you should send the ID of the object.
With TNet it would be trivial. In OnClick you have UICamera.currentTouch.current to work with, on which you GetComponent<TNObject>(), and then just send its ID. In the RFC (what TNet calls RPCs) you just TNObject.Find(id) and do what you wish. With Photon... I'm not sure. However you identify things.