Hi there,
I was wondering if there's an easy way to make NGUI elements be positioned in 3d world-space.
Just like a health-bar or a balloon-talk on top of a character.
without ngui, I'd normally create a unity sprite, and child it to my character's empty gameobject, which is positioned on top of his head.... so the sprite will float on top of character's head.
As I understand it, NGUI uses a UI Root 3D parent, which I shouldn't unparent it from, but that ui root scales the ui elements with a very low factor (0.00x).
...so, what's the NGUI way of "parenting" an UI element (that should be seen through a main 3d camera) to a moving character in world space?
thanks in advance