Author Topic: Question: Using many views with NGUI  (Read 2388 times)

grimatoma

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Question: Using many views with NGUI
« on: November 01, 2014, 03:18:00 PM »
Using NGUI is great and I have been using it for a few years. I have noticed when using NGUI if I want to have multiple panels that I can switch between all of the objects are present but hidden at the start. With many views I am worried that this is bogging down the project.

Is there a proper way as to handle a game with many detailed screens, like 10 - 20 of them or is NGUI not intended for this?

ArenMook

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Re: Question: Using many views with NGUI
« Reply #1 on: November 02, 2014, 04:02:09 AM »
Disabled objects don't have any effect on performance. In Windward I keep all my UI present in the scene from start, just disabled. I then enable the panels I need -- such as inventory, world map, menu screen, etc.