I'm using Unity 5 beta with the latest NGUI and I opened the font maker to make a font. I'm not sure what exactly went wrong but I think I dragged the wrong kind of font file in to one of the slots.
Anyway, I got a bunch of repeated errors:
Failed to load 'Assets/NGUI/Editor/FreeType.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was 0x014c.
UIFontMaker:OnGUI() (at Assets/NGUI/Scripts/Editor/UIFontMaker.cs:548)
UIFontMaker:OnGUI() (at Assets/NGUI/Scripts/Editor/UIFontMaker.cs:211)
UnityEditor.DockArea:OnGUI()
DllNotFoundException: Assets/NGUI/Editor/FreeType.dll
FreeType.GetFaces (UnityEngine.Font font) (at Assets/NGUI/Scripts/Editor/FreeType.cs:418)
UIFontMaker.OnGUI () (at Assets/NGUI/Scripts/Editor/UIFontMaker.cs:211)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
and the font maker window went blank. I can't do anything with it apart from close it. I tried deleting NGUI from my project & reinstalling it but it still keeps the memory from the last use. So I'm wondering if there's a way to completely refresh NGUI or assets in general so the font maker window works again.
Thanks