The location is not the page you want to represent the mesh renderer game screen on the UI.
Still need a representation that the other camera thinking about that you understand the answer.
The well had come up with
This problem occurs in all situations, nor haneunge.
Even before I wanted to regulate and control the camera area outside the viewport of the UI screens, I used to ask afterwards is cleared.
But then the answer even if you're going to do this using the NGUI game yiyeotda answers that have the screen.
So let a review as well for the cause of separate processing Although newly created camera problems.
The problem I have is not a problem to contact us arising from any device. Are issues that occur only with a specific device. How does awry'd think if I use this a common problem that occurs in all of the devices, the use of a particular device weird part is difficult to accept the wrong group anything. I know.
I had been frequently expressed CharacterModel wanted to express the UI for the past two years in the UI MeshRenderer camera, first saw this issue at this time.
Why I do not know why that express the UI MeshRenderer and NGUI a single camera, and if LoadLevelAsync is called when the screen is turned off and look NGUI once again.