Yes, thanks ArenMook.
But, would be cool if we could know if any tweener is playing.
I can do a findcomponent in scene and ask if any tweener is enabled. but it cost a lot.
In my solution here I create a list of all tweener playing. When each one stop, they leave the list.
If the list is greater then zero, a tweener still playing, and I do not accept inputs from any button.
My solution is bizarre, i know. Cuz, first, was needed to change NGUI to do that. Second, mantaining this list here cost more memory and more time of the frame.
Would be better if UITweener class had a static list, where each one tweener started add it self in. And, internally, remove it self from when finished.
This list, or a property knowing this list, would be accessed statically from every where. So, you can know now if any tweener is playing.