Good afternoon, I have a problem with the import of texture atlases. Despite the correct coordinates, the frames are shifted (offset is not correct). For example (gui of popular Korean games), I put my atlas and its description in TXT format. Screenshots of the problem below.
atlas -
https://dropmefiles.com/YZufd (The files are available within 14 days from 13/04/2016.)
To reproduce the problem, I took a different frame size, aspect ratio and 512x512 square filled them.
(clickable links)


How do I fix this problem?
PS // If you import as standard Multiple Atlas frames that are recognized correctly.