I have a main camera in my scene. My static UI elements such as score, lives, level, etc (which are UILabel) show up properly. I have placed them inside a HUD UIPanel. But in my game if i try to instantiate a gameobject which has a UILabel component attached to it, then a UI Root object gets created with a camera in it and that camera takes control and i lose my original game view.
How can i dynamically instantiate a gameobject with UILabel without having an extra camera getting created?
Thanks,
Mukul