I have a couple of UISprites and one UITexture in my scene. This UITexture is used to get a round mask on a profile image.
When I add a new sprite or update a sprite with the "Atlas Maker" the game object with the UITexture component on it get changed to a UISprite component. This is really annoying I need to fix that object every time I update or add a new sprite.
nGui: 3.10.1
Unity: 5.4.0f3
Cheers!